Eduardo Gelain / SpetDev
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Reverse Engineering & Game Dev Research

Technical Journal & Research Papers

Documentação profunda de pesquisas em engenharia reversa, análise do motor de bytecode GSC de Call of Duty, bypasses de sandbox UWP/GDK e arquiteturas de backend serverless.

How to Optimize a Three.js Scene for 120+ FPS

Engineering deep dive into optimizing a Three.js WebGL scene for 120–165+ FPS: stateless GLSL particle shaders, GPU InstancedMesh, replacing HTML5 video with GPU translate3d Sprite Sheets to eliminate D3D11 SwapChain contention, and Chromium compositor profiling.

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